Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Tuesday, March 4, 2014

Idea for a Bible theme virtual world game

I have been continuing my online storytelling course and have moved to the module about storytelling in computer games. On a previous occasion on this very blog, I've blogged about the need to create a quality Bible-narrative game. Well, I've given some more thought to the merits of a well designed Bible themed game and have some ideas that I want to share.

First, before I walk you through my Bible-narrative themed game, I want to make it clear that a well-designed Bible game can prompt players to dig deeper into the Bible. I've spoken to gamers who have told me that when they've gotten really into a game, they become interested in researching the backstory behind the game. From my conversations with avid or serious gamers, I believe that a well narrated Bible video game can prompt users to want to know more about the Bible and the world(s) of the Bible.

That said, I now invite you to imagine with me a new Bible game: a Biblically based virtual world, lets say based in heaven (or the new earth).

So the setting of the game is in heaven or the new world that God has created where there is no evil. Where Satan has been forever banished. In this setting, the player can do certain actions that they cannot do in our real world such as fly, walk through solid objects and even walk on water. In addition, you can walk around and converse with other characters, some computer generated while others are online players like yourself. The computer generated characters will tell you their testimony of how they came to be saved and also ask about yours. (Obviously, some characters will be angels and will not have such testimonies)

In this world, you amass points by attempting to accomplish three goals:

  1. Find and converse with historical Bible that are hidden throughout the world
  2. Collect Bible mentioned artifacts or items such as (the 12 stones in the ephod of the high priest of Israel) scattered throughout the world
  3. Answer Bible quiz questions correctly to unlock a new level in the game/world
End of imagination. Back to reality. So that is it for now, until I have something more compelling to say. But I am willing to consult and collaborate with anyone interested in creating such a Bible game universe. So just putting this out there.

God bless you.

Friday, August 16, 2013

The quest for quality video games with a Biblical narrative

I am not a serious gamer. The only two games that I really play are Scrabble and Chess. These are the only two games that I play online (sometimes). Due to a very busy life and schedule, I have little time for games.

Nonetheless, I was recently reading about video games and education from Prensky (2006), the author of Don't bother me mom-I'm learning! I have also been reading a number of other arguments for children playing video games (Franceschin et al., 2013; Olson, 2010; Shaffer, Squire, Halverson & Gee, 2004). This reading got me thinking that video games are the new media for thinking and working. Many video games are based on narratives and stories (Laurel, 2001). In fact, I agree with the readings that it is possible that a child could learn complex concepts from engaging with the media and in particular the rich narrative that the media can tell.

So I thought that I would take the challenge of looking up video games based on Biblical-narrative to see if per chance I could discover any such game that I would not feel guilty as a parent letting my children play. After all, a video game based on a Biblical narrative would help them think about God's word in a new way and a new medium.

My first search lead to not so encouraging results. The first article I discovered made it clear that Bible narrative based video games have been critiqued for being of poor quality. Brown (2007) in an article critiquing Bible-themed video games states that "devout fundamentalists often make incredibly bad game designers".

I was further discouraged by the video games that I did retrieve, which seemed to have the potential to teach my children erroneous doctrine, like the example of the Left behind game, which is based on the distorted doctrine of the secret rapture (I really need to blog about that another time). Another such Bible narrative-based video game is the game El Shaddai: Ascension of the Metatron, which unfortunately makes Lucifer into a good guy (Flagged by me for deception. Lucifer is not virtuous guy, or at least he's not a virtuous character today).


Later on, while reading Prensky (2006), I discovered that there is a Christian Game Developers Conference. But from the look of their website, I don't think I want to see their games: http://cgdc.org/. I do appreciate though their motivation to use the medium for God's glory.


Eventually, I decided to enlarge my search to finding a Jewish Bible game. (Jews seem to be the masters at tell good stories and narratives). I came across this guy, Alex, who suggests that Bible narrative could make good games, especially seeing that there are a lot of wars in the Bible (Alex, 2010). I totally agreed with Alex on his last point that doing a David versus Goliath game would really be cool: "Give the player a slingshot and have him go to town. It’d be awesome."


On making better games with a Biblical narrative, I just want to suggest that the problem with Bible games is that we cannot make just Bible quiz games that drill in people facts, but we need to use Bible narrative to get players to negotiate and experience the conflicts of the Bible and Bible characters. So in all seriousness, we need more Biblical narrative role-playing games. Too bad my drawing and programming skills aren't so good for me to participate in bringing such games into being.


Reference:

Alex (2010, Jan 3). The quest for the Jewish videogame. Hipster Jew [blog post]. Retrieved from http://hipsterjew.com/jewish-videogames/

Brown, S. (2007, Nov 18). PrayStation: The 6 most misguided Christian video games. CRACKED. Retrieved from
http://www.cracked.com/article_15672_praystation-6-most-misguided-christian-video-games.html

Franceschini S., Gori S., Ruffino, M., Viola S., Massimo M, Facoetti A. (2013). Action video games make dyslexic children read better. Current Biology, 23(6): 462 - 466.

Laurel, B. (2001). Utopian entrepreneur. Cambridge, Mass.: MIT Press.

Olson, C. (2010). Children's motivations for video game play in the context of normal development. Review of General Psychology, 14 (2): 180-187.

Shaffer D.W., Squire K.R., Halverson R. & Gee J.P. (2004). Video games and the future of learning. Phi Delta Kappan 87, (2): 105-111. Retrieved from http://www.academiccolab.org/resources/gappspaper1.pdf