Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Tuesday, April 15, 2014

What do Video Games & Religion have in common?

Video games and religion? What do they have in common? The answer may be more similar than you think.

A child of the early 80's, I practically grew up with the personal computer around me. My dad was a programmer (part-time) but then launched into his own full-time computing business at the time. At that time, my only interest in the computer was to play video games or have it interact with me by responding to my input (if you remember command line prompting). However, I was also raised in a Judeo-Christian faith based on Herbert Amstrong's interpretations of the holy scriptures, which gave me a unique experience of Christianity that actually drew heavily on Jewish festivals and celebrations. Yet, in my past life, I never made the connection between the similarities between religion and video games until now.

My modern day journey into understanding video games came when I began my thesis looking at the idea of how folklore could inform the design of information retrieval systems. This initial topic of exploration led me to reading the book by Miller (2008) on digital storytelling. It was in Miller (2008) that I first learned that role playing video games can actually be traced back early interactive storytelling practices of religion including the participatory dramas of ancient pagan religions, where masks and costumes were used for role play to represent spirits or gods similar to how modern day avatars are applied as the embodiment or incarnation of entities from another world who are not actually present. Miller also mentions modern rituals such as the Jewish holiday of Passover and Halloween, noting similarities between people assuming roles not performed in real life and transitioning into worlds different from their own reality.

So getting back to the question, what do video games and religion have in common? Three main things:

  1. Role-play
  2. Symbols, icons and avatars
  3. enactment and re-enactment 
So taking Miller's argument, religion with its rituals and ceremonies is the first precursor to modern video games. In essence, religion can be considered a video game played or enacted outside of the computer.

Let us take the faith(s) that I am most familiar with and intimate of: Judeo and Roman Christianity. There are countless icons, symbols and avatars in my religion. In essence these religious icons, symbols and avatars are real objects used to represent an idea or a reality, or to tell a narrative or story. Examples are:
fish - to remind us about our purpose and mission - to evangelize [or proselytise] and bring in people to God
cross/crucifix - to represent the rising Saviour, the idea of resurrection
bread  - for Christianity it is a symbol of fellowship
wine - symbol of joy (for the Jews) and symbol of blood (for Christians)
lighted candlestick - symbol of inspiration
matzah/matzo - bread of affliction (symbol of the body of Christ for Christians)


Role-playing games are not much different from religion as the same elements are very much present, namely:
  • a narrative world or space - with rules, restrictions and limitations
  • a central narrative underlying the game and its rituals
  • symbols, icons and avatars 
  • role-play and enactment
Current we are in the period [that is if you are reading this blog in March/April] of two festivals where both Christians and Jews will be involved in role-playing. Most Western Christian traditions will role-play the Lord's supper (and other events), and enact through symbols Jesus' death, burial and resurrection. My Jewish friends on the other hand, will enact historical Passover night in Egypt.

As to the narrative world or space, both Christianity and Judaism today construct elaborate spaces designed to facilitate their telling of Biblical and communal narratives. Both construct spaces and ascribe rules and restrictions and limitations to what can be done within the space and who gets to play what role within specific spaces. 

For example, while it is deemed unacceptable to snack "in  church" either during the ceremony or even after, it is perfectly acceptable to "snack" of the communion bread and grape juice during the narrative event enacting Communion.

Finally, both video games and religions have communities formed around their narratives and rituals.The conclusion, perhaps video games and religion are more similar than we think. Just a thought.


References:

Miller, C. H. (2008). Digital storytelling: A creator's guide to interactive entertainment (2nd ed.). Amsterdam; Boston: Focal Press/Elsevier.

Friday, August 16, 2013

The quest for quality video games with a Biblical narrative

I am not a serious gamer. The only two games that I really play are Scrabble and Chess. These are the only two games that I play online (sometimes). Due to a very busy life and schedule, I have little time for games.

Nonetheless, I was recently reading about video games and education from Prensky (2006), the author of Don't bother me mom-I'm learning! I have also been reading a number of other arguments for children playing video games (Franceschin et al., 2013; Olson, 2010; Shaffer, Squire, Halverson & Gee, 2004). This reading got me thinking that video games are the new media for thinking and working. Many video games are based on narratives and stories (Laurel, 2001). In fact, I agree with the readings that it is possible that a child could learn complex concepts from engaging with the media and in particular the rich narrative that the media can tell.

So I thought that I would take the challenge of looking up video games based on Biblical-narrative to see if per chance I could discover any such game that I would not feel guilty as a parent letting my children play. After all, a video game based on a Biblical narrative would help them think about God's word in a new way and a new medium.

My first search lead to not so encouraging results. The first article I discovered made it clear that Bible narrative based video games have been critiqued for being of poor quality. Brown (2007) in an article critiquing Bible-themed video games states that "devout fundamentalists often make incredibly bad game designers".

I was further discouraged by the video games that I did retrieve, which seemed to have the potential to teach my children erroneous doctrine, like the example of the Left behind game, which is based on the distorted doctrine of the secret rapture (I really need to blog about that another time). Another such Bible narrative-based video game is the game El Shaddai: Ascension of the Metatron, which unfortunately makes Lucifer into a good guy (Flagged by me for deception. Lucifer is not virtuous guy, or at least he's not a virtuous character today).


Later on, while reading Prensky (2006), I discovered that there is a Christian Game Developers Conference. But from the look of their website, I don't think I want to see their games: http://cgdc.org/. I do appreciate though their motivation to use the medium for God's glory.


Eventually, I decided to enlarge my search to finding a Jewish Bible game. (Jews seem to be the masters at tell good stories and narratives). I came across this guy, Alex, who suggests that Bible narrative could make good games, especially seeing that there are a lot of wars in the Bible (Alex, 2010). I totally agreed with Alex on his last point that doing a David versus Goliath game would really be cool: "Give the player a slingshot and have him go to town. It’d be awesome."


On making better games with a Biblical narrative, I just want to suggest that the problem with Bible games is that we cannot make just Bible quiz games that drill in people facts, but we need to use Bible narrative to get players to negotiate and experience the conflicts of the Bible and Bible characters. So in all seriousness, we need more Biblical narrative role-playing games. Too bad my drawing and programming skills aren't so good for me to participate in bringing such games into being.


Reference:

Alex (2010, Jan 3). The quest for the Jewish videogame. Hipster Jew [blog post]. Retrieved from http://hipsterjew.com/jewish-videogames/

Brown, S. (2007, Nov 18). PrayStation: The 6 most misguided Christian video games. CRACKED. Retrieved from
http://www.cracked.com/article_15672_praystation-6-most-misguided-christian-video-games.html

Franceschini S., Gori S., Ruffino, M., Viola S., Massimo M, Facoetti A. (2013). Action video games make dyslexic children read better. Current Biology, 23(6): 462 - 466.

Laurel, B. (2001). Utopian entrepreneur. Cambridge, Mass.: MIT Press.

Olson, C. (2010). Children's motivations for video game play in the context of normal development. Review of General Psychology, 14 (2): 180-187.

Shaffer D.W., Squire K.R., Halverson R. & Gee J.P. (2004). Video games and the future of learning. Phi Delta Kappan 87, (2): 105-111. Retrieved from http://www.academiccolab.org/resources/gappspaper1.pdf